Wednesday, 12 September 2012

My master thesis ... again!

I have completely finished my master thesis and conducted my final presentation almost two weeks ago and everything worked out well. I am a master of science in applied computer science now. :)
I spent the last few days ... having a break and doing nothing. But now it is the time to go on and plan the future, write my CV, fill my blog and find an awesome job, preferably in London. :) 


But first: the newest version of my master thesis.

This is the first working version of my simulation with nice graphics. It shows the random generation and manipulation of a terrain the size of one square kilometre. The simulation runs on a gpu.



In the next video the simulation contains a new GUI. I changed the friction of sand and water to manipulate the behaviour of the simulation.



If you have a computer with a DirectX 11 graphics card and a 64 bit windows version you can test the simulation yourself:
offline. Ask me if you are interested ;)

important keys:
right mouse button pressed + moving the mouse -> rotate the camera
W/S/A/D -> move the camera
I/K -> add/remove terrain
O/L -> add/remove water